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Null Zone
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Brother Silas
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 Posted: Thu Mar 12th, 2009 12:56 pm

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I tried out the Null Zone psychic power last night against a daemon army.

Drop a librarian with some shooty terminators in and coordinate with some Hellfire-shootin Sternguard, throw in a squad or two of marines, and *poof* 

No more daemon problem:shock:

Game was still a draw thanks to the Dogs of Khorne or whatever they are:X

 

Wolf Man
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 Posted: Thu Mar 12th, 2009 01:10 pm

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What's the range of Null Zone?

 

* that's right.  i STILL don't have the new Space Marine codex. :P

Last edited on Thu Mar 12th, 2009 01:10 pm by Wolf Man



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 Posted: Thu Mar 12th, 2009 01:43 pm

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Wolf Man wrote: What's the range of Null Zone?

 

* that's right.  i STILL don't have the new Space Marine codex. :P


Maybe you can peel a C note off that bar tab this month and buy one?

Switch to rail for a few nights, that should cover it.  :P



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Brother Silas
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 Posted: Thu Mar 12th, 2009 03:09 pm

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Wolf Man wrote: What's the range of Null Zone?

 

* that's right.  i STILL don't have the new Space Marine codex. :P

All enemy units within 24".  That covers pretty much a majority of most action areas of normal tables.  Like I said, sneaky powerful. 

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 Posted: Thu Mar 12th, 2009 03:15 pm

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I think Null Zone and Gate are probably the most useful powers. If you took an Epistolary, Gated him near a big-bad-demon-monster with a good invulnerable save, popped Null Zone and then pegged him with lascannons...

So cool.



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Brother Silas
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 Posted: Thu Mar 12th, 2009 03:29 pm

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That's what I'm talking about.

Or Roll up on a big gang of Nurgle terminators in your Crusader, bail out your Lighting Claw assault terminators and have at it.  Librarian can be off doing something else as long as he's within 24" of one of the Nurgle termies. 

The possibilities are endless...

Wolf Man
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 Posted: Thu Mar 12th, 2009 04:06 pm

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Does the Null Zone affect only the enemy?  or is it all encompassing, as in BOTH friends and foes are victim to it?



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 Posted: Thu Mar 12th, 2009 05:47 pm

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Wolf Man wrote: Does the Null Zone affect only the enemy?  or is it all encompassing, as in BOTH friends and foes are victim to it?

Only the enemy.  The effect lasts from the librarians shooting phase until the end of his turn.  

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 Posted: Thu Mar 12th, 2009 07:10 pm

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Damn!  That IS sweet!

 



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Professor Chaos
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 Posted: Fri Mar 13th, 2009 12:11 am

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Wolf Man wrote: Damn!  That IS sweet!

 


  It hurt:(

 

  I won't tell you where it touched me:(



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 Posted: Fri Mar 13th, 2009 02:26 pm

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Professor Chaos wrote:
  I won't tell you where it touched me:(

the SHOCKER!



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Stormcaller56
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 Posted: Sat Mar 14th, 2009 12:00 am

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seems it would be useful against most armies, not just daemons.  nice goin'.

did the psyker start on the board or did you deep strike him in with the termies?  if so, isn't that a bit of a risk, not getting him going for a turn or two?

i was trying to decide between a tooled up captain or a librarian for the RTT this coming week.  you may have convinced me to give the librarian a try.



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HDEagle71
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 Posted: Sat Mar 14th, 2009 11:22 pm

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what exactly does the null field do remove inv saves?



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Professor Chaos
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 Posted: Sun Mar 15th, 2009 01:22 pm

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HDEagle71 wrote: what exactly does the null field do remove inv saves?

It makes you re-roll successfull save rolls.

  You know it's hard enough to get it right the first time.:(



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 Posted: Mon Mar 16th, 2009 12:24 pm

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Stormcaller56 wrote:
seems it would be useful against most armies, not just daemons.  nice goin'.


Well, there are times I've fielded it and suddenly realized that I didn't need to take it at all. I often run with the same load-out against several opponents before changing the list; my encounter with HLB's guardsmen made me realize that Null Zone is almost useless against the guard.

24" is shorter than one would think, as anyone with a Vindicator or Demolisher will tell you. You gotta get that Librarian where you need him to be and then be able to pop the Zone power and then nail the squad (usually something tough like Nobz or Terminators) with something brutal.

The fun of using this against the Demon army is that the INV save is the only one they get. Against a squad of Nob bikes or Terminators you can bet that a flurry of bolters will still bounce off them, the occasional plasma or melta weapon the only chance of the Null Zone actually doing something. However, with the Demons, you got squads of up to 20 little dipshits that only have the invulnerable save. Every bolter in your army will essentially wound any single model twice.

If marines hit with 6 bolter shots and wound 3 demons, normally one of those demons would die. Now two of them will. If you start expanding this formula, one could really see how concentrated fire on a demon pack would really start adding up the casualties.

Its the difference between bringing a squad below 50% or not (not like that really matters anymore, but hey).



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Lord Bran Redmaw
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 Posted: Tue Mar 17th, 2009 06:23 pm

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i really despise that GW made this power.

First I hate when people tailor make list to fight a certain army. It is lazy and takes a large amount of tactics out of the games. If your a marine player facing daemons why the hell wouldn't u take this power. It is perfect. Instead of having a character killing power you now have an army killer. The daemon saves are shitty enough as is I mean a sister is 11 points and in power armor, and a daemonette, the cheapest troop I have at 14 points is sitting on a 5+. My chance to save went from a palty 33% to a 17% against all weaponry.

Second I hate to think of the implications on the apocalypse scale where you come have 3 or four of these fucks on the field making a huge bubble that would see any daemon force melted as all armies fired on them. It be bullshit.

If I was a marine player I would only use this power if i wasn't facing a chaos daemon list. It seems a very clumsy way to win.

 
 

Last edited on Tue Mar 17th, 2009 06:24 pm by Lord Bran Redmaw



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 Posted: Wed Mar 18th, 2009 05:33 am

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I guess I shouldn't have made that "dipshit" comment. :)

I'd mention that the common ork (6pts) could be upgraded with a cybork body (5pts) if Mad Dok (more points but we won't count him for now) was in the list taking up an HQ slot.

Each ork would cost 11 points. Just to put it in perspective. Sure, someone who takes a Librarian with Null Zone against a Demon army is playing competitive. So is a marine player who takes all heavy bolters against an ork army.

Its true, the demon army is heavily hurt by Null Zone. But the Librarians, I hear from more reliable sources who have been playing him before, has been "nerfed" since the last edition.

All you gotta do is kill that one guy. Even having a 17% chance of saving against STR10 ordinance is better than most people get.



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 Posted: Wed Mar 18th, 2009 12:09 pm

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Pen dull wrote: Sure, someone who takes a Librarian with Null Zone against a Demon army is playing competitive. So is a marine player who takes all heavy bolters against an ork army.


Exactly.

I don't see anyone shying away from the AP2 or AP3 weapons when they play against my marines.  How dare they be so "lazy"!  What a "clumsy way to win"!

:P

 



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 Posted: Wed Mar 18th, 2009 01:27 pm

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Wolf Man wrote: Pen dull wrote: Sure, someone who takes a Librarian with Null Zone against a Demon army is playing competitive. So is a marine player who takes all heavy bolters against an ork army.


Exactly.

I don't see anyone shying away from the AP2 or AP3 weapons when they play against my marines.  How dare they be so "lazy"!  What a "clumsy way to win"!

:P

 


I have similar thoughts regarding the deamon summoning rules. 

But not acts of faith.  Those are OK.  And exorcists.  And most anything Necron.



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 Posted: Wed Mar 18th, 2009 06:31 pm

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Lord Bran Redmaw wrote:

If I was a marine player I would only use this power if i wasn't facing a chaos daemon list. It seems a very clumsy way to win.

 
 


Notice in the original post-

I didn't win.  I barely got a draw despite the effectiveness of the power.  I came up one wound short on his herald of Khorne, who wiped out the Sternguard who had shot him.  Also, when making my check, during one of the turns I rolled snakeyes and my Librarian took a wound.

No one power or tactic or wargear will beat you or enable you to win.  They just help.


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