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Deamonhunters Tourney List
 Moderated by: Derling  

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TW
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Joined: Fri Aug 12th, 2005
Location:  
Posts: 419
40k Armies played: 
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Mana: 
 Posted: Wed Oct 5th, 2005 07:08 pm

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Well, here is my Tourney list.  It didn't actually do too well, but it was very, very fun to play.

HQ

GK Grand Master with Sacred Incense, retinue of 4 GK terminators, one with incinerator 

Elite

Inquisitor with bolter, Force Weapon, artificer armor, melta bombs, holocaust psychic ability -- 102 points (roughly, don't have the list in front of me)

Callidus Assassin

Troops

GK Squad, Justicar with meltabombs, 4 knights, one with psycannon

Stormtrooper squad, veteran sergeant w/power weapon, teleport homer and meltabombs, four stormtroopers, one with meltagun, one with flamer, in rhino.

Stormtrooper squad, 7 members, one with plasmagun one with grenade launcher

Fast Attack

GK squad.  Justicar with meltabombs, 7 GKs, one with incinerator

Heavy Support

Land Rader

GK Dread with plasma cannon, incinerator, blessed

Total - 35 models including the vehicles.

I was actually competitive in most of my games, getting draws against the Sisters and against one of the Chaos armies.  I won agaist the Khorne army, and I did lose as the attacker on 'rear entry' but I was about even on victory points, just didn't do too well on the whole capture the bunker part.  I killed quite a few of the Imperial Fists, but couldn't cope with his Tank Hunters and Predator, losing that game badly.

The strengths of the army were the assassin and the HQ, obviously.  My HQ stood up to pretty much anything that came his way, and came out on top.  I did mess up and forget my sacred incense in the last game, and he was killed by a greater deamon that he killed at the same time.  Had I remembered the incense, he would have lived.

What I would change - I would probably make the Grand Master a Brother - Captain, use the points on an orbital barrage, knock out two of the members of the 7 man Stormtrooper squad, get rid of the teleport homer, change the inquisitor's force weapon to a power weapon, and use those points on another GK with psycannon.

Tactically, I don't think I like deepstriking my HQ, since that first turn they get shot up when they are in the tight bunch.  I'll probably start putting them in the LR and deliverying them to the enemie's lines that way.

 

 

 

Last edited on Wed Oct 5th, 2005 07:10 pm by TW


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