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D-Company Forum > Index Xenos > Tyranids > Need some advice!


Need some advice!
 Moderated by: HDEagle71  

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Bi66z
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 Posted: Wed Dec 31st, 2008 04:22 pm

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 I am currently putting together my army (barely even put a dent in it) and I started off putting together gaunts. 16 of them have scything talons, which is great! Now the other 16, which are Termaguants have 3 different weapon options available. I have the codex and I see what each does, but since I don't know jack about the game yet, which route do I take? I am magnetizing the carnifexes which is great since I can swap parts whenever but everything else, even the genestealers have claws or talons you can use. You probably would ask what route I want to take with my army. ( CC, Ranged, both, etc) and my answer would probably be both??? I dont really know whats effective and whats not. I read about Hive Tyrants with twin linked devourers rolling 8 attacks, and re-rolling missed hits and wounds (which is awesome btw) but as far as my situation now is concerned, a little direction would be great! I just dont want to glue these puppies together and then find out this is not what I should have done (or just made a terrible combination) I would like to build an army that compliments each other not the opposite. Any info you guys can lend would be great! Thanks.



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grimlock35
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 Posted: Wed Dec 31st, 2008 05:03 pm

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you have a ccouple options. One load up on your gaunts and go for the hoard army(think cheap no upgradeson gaunts-ie: +2pionts per gaunt x30=60pnts you could spend on more guys) or the big(godzilla)army 2tyrants,6fexes, or a mix of the two. just rember that troups are now worth there weight in gold, and you can have troups that allways come back. You'll have to try out the variuos units to see what suits you best for your playstyle(sounds lame but experenced is the best teacher).

Also if your good enuf to magnetize a fex just magnetize your tyrant also(thats on my too do  list for my bugs)

and pick a color sceme thats quick and easy for you you'll be having to crank out a lot of figs. check my bugs out on the home page for some ideas.

GL



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ethmongul
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 Posted: Wed Dec 31st, 2008 05:12 pm

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Always build around close combat with bugs,they are the best when they are up close and personal(that's why all of them have bonus movement special rules).But if your short on claws for conversion,(I would make more hormagaunts)the standard termagaunt w/spinefist is always a good squad to put out there.They are cheap,and are scoring units.

What I would stay away from is putting too much crap on gaunts,its a cookie that they put into the codex,and sounds good on paper,but in the end even with the upgrades,you are still susceptable to shooting.I mean 1 guy with a flamer can take out all of your gaunts in 1 shot.(I know,its happened to me on more than several occasions,LIKE EVERY TIME I PLAY WITH THEM:?)

Steelers are the way to go most of the time,but if ya got the gaunts,I would definately make them hormagaunts if you can.They have the beast rules so they get a 12"assault,they claim objectives because they are troops,they can be upgraded,(although they do fall into the catagory of expendable,so I don't recommend this)they still have fleet of claw so they can run and still assault the same turn,Heck for 10 pts ea they are the best bargain in the codex.Just remember to have plenty of hive mind creatures out there,cause once they are out of mind range,they have a tendancy of doing crazy things.:shock:

 

Last edited on Wed Dec 31st, 2008 05:13 pm by ethmongul



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Bi66z
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 Posted: Wed Dec 31st, 2008 06:47 pm

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Magnitizing the tyrant(s) will be a must as soon as I pick them up. I found a couple tutorials online to walk me through the fexes. I have the green stuff, dremel, rare earth magnets, etc. so I should be good to go.

The gaunts that come in the box set basically give you 16 gaunts with scything talons and 16 more with 3 different shooting options. Everyone is telling me spinefist so I will go that route but I hear what you are saying about CC (I will get more gaunts and give them more talons)

As for the stealers, do I add the talons or just add the other set of arms that come with? I would think talons but then again, I don't know squat! And biomorphs wise what is good for stealers? I know with gaunts if you can keep them under like 8 pts or whatever it is, that they come back after being killed! Here is the feedback I had gotten on the tyranid hive forums...

I would put the guants with sycthing talons (hormaguants, horms, or watever you want to call them) with adrenal glands and toxin sacs.

The normal guants should have fleshborers, the ones that look a bit like big pistols. They give you the most "bang for the buck" (or kilogram of biomass :)).

The big tank things that everyone loves and knows as carnifexes should be assembled as follows:

1 "dakkafex", with enhanced senses, and 2 sets of devourers. He pumps out 8 str 6 shots that reroll to hit and wound. You will need to use one of the devourers pairs from another fex.(note: the "dakka"tyrants shoot 12 str 5 shots that reroll to hit and wound).

1"sniperfex" with a venom cannon and barbed strangler, and enhanced senses.

and 1 "ninja-fex" with 2 sycthing talons, toxic miasma, and WS adrenal glands.

These three fex variants are the most usefull to have.

One the gesenstealers, give them feeder tendrils. These tentacle mawed monstrosities get to reroll to hit in cc for only 1 more point. Plus, anyone within 2" of them gets it, too. Since there is only one head with tendrils per sprue, make them out of green stuff.

Taking a "balanced" army is the easiest to play with.

PS. kudos for checking out on the tyranid hive before madly gluing your models together! I just wish I had done that...


How do you guys feel about this? Sounds good but like I said, I have no real clue lol! Thanks for your input.



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Stormcaller56
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 Posted: Thu Jan 1st, 2009 01:19 am

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Try googling "thetyranidhive."  It is a purely bug forum with LOTS of sample armies!:)



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Bi66z
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 Posted: Thu Jan 1st, 2009 07:30 pm

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Stormcaller56 wrote: Try googling "thetyranidhive."  It is a purely bug forum with LOTS of sample armies!:)

I am a member there. I get decent feedback, and I see tons of lists for armies, its just a matter of understanding what works best for what situation. Though I realize I am getting ahead of myself here, I have decided to just build the army and go from there. Just playing the game will be enough for now and the more games I play, the more of my own questions will be answered.




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ethmongul
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 Posted: Fri Jan 2nd, 2009 01:47 pm

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I would skip upgrading steelers,and I always take screamer killers(check out the codex,carnifex the 1rst sample version)they seem to be the best bang for your buck.



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Pen dull
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 Posted: Fri Jan 2nd, 2009 06:02 pm

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That one that gives you preferred enemy... feeder tendrils.

Seems like a good buy for genestealers.



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Bi66z
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 Posted: Sat Jan 3rd, 2009 05:35 am

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I hear ya guys. I made two sniperfex's and one dakkafex. For now, I am gonna buy another assault brood box set and make another two dakkas, and one more sniper. As far as stealers are concerned, I will be adding feeder tendrils to all of them. i am in talks with someone online atm about some bitz, he has quite a few so hopefully that goes well. I made hormagaunts, and the other 16 I made termagaunts with fleshbourers. The warriors I could use some help on. I see through other army lists, that warriors aren't used much. On top of that, in my box set, I have 7 warriors instead of 6 so bonus for me, but if anything I will sell/trade the extra for whatever.

Paint scheme wise, i am going with a satin black spray paint, and gunmetal grey/ lighter grey highlights to go for the whole "aliens look." The reason for this is due to ease of painting, the fact that I am starting out and I dont want to get to advanced, and i am the biggest fan of aliens the movie. Yes, details will not be very apparent, but whatever.

Thanks guys, for helping out with all of this. I am dumping a bunch of money into all of this and am having a lot of fun with it with my girlfriends son as well, but I also want to make sure I am not making poor decisions and ruining models I am paying a bunch of money for.

Anyway, any input on the warriors would be great. If they aren't worth it then great, I wont even cut the sprues and sell them and use the money for other choices. Let me know!

Biggs



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We got tactical smart missiles, phase-plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...
ethmongul
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 Posted: Sat Jan 3rd, 2009 01:11 pm

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warriors are totally worth it,but switch them up with different wargear for wound allocation.



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